Virginia Puertollano Galán
3D Designer & Modeler | University Professor | Digital Artist

Contact Information
Las Rozas de Madrid, Madrid, Spain
 +0034 690 133 630
virginia.p.galan@gmail.com

          Professional Profile
Professional with over six years of experience in design, 3D modeling, art direction, and university teaching. Specialist in integrating emerging technologies such as artificial intelligence and virtual reality into creative and educational processes. My work combines creativity, innovation, and sustainability, excelling in interdisciplinary projects and the development of creative and educational methodologies for visual arts.

     Education
Master’s in Artistic Project Production | UNIR | 2024 - Ongoing
Master’s in Artificial Intelligence and Innovation | Founderz and Microsoft | 2023
Master’s in Humanities | Universidad Francisco de Vitoria | 2022
Master’s in Art and Video Game Design | U-Tad, Madrid | 2019
Bachelor’s in Fine Arts and Expert in 2D & 3D Animation | Universidad Francisco de Vitoria | 2017

     Languages
     Spanish: Native
     Portuguese: B2 (Upper-Intermediate)
     English: C1 (Advanced)
     German: A1 (Basic)

     Technical Skills
          3D Modeling & Animation
     Advanced tools: Maya, ZBrush, Rhino, CLO 3D, Unreal Engine, 3ds Max, SolidWorks.
     Expertise: Organic and inorganic modeling, advanced texturing, physics simulations, and parametric design.
          Visual Editing & Post-Production
     Software: Adobe Photoshop, Illustrator, Premiere Pro, After Effects, Substance Painter.
     Highlights: Vector graphics creation, professional video editing, dynamic visual effects, and PBR materials development.
          Artificial Intelligence & Visual Generation
     Platforms: Stable Diffusion, DALL·E, MidJourney, Runway.
     Applications: Conceptual image generation, visual references for projects, and tailored prompts for artistic AI.
          Identity & Branding Design
     Tools: Adobe InDesign, Illustrator, Figma.
     Specializations: Logo creation, brand manuals, digital and print media design.
          Virtual and Augmented Reality
     Platforms & tools: Adobe Aero, Unreal Engine, Blender.
     Applications: Immersive environment development, AR/VR-optimized 3D elements, interactive experience creation.
          Creative Project Management
     Team coordination for interdisciplinary artistic and educational projects.
     Tools: Trello, Notion for planning and milestone tracking.

           Professional Experience
University Professor
     Universidad Francisco de Vitoria, Madrid | 2019 - Present
     Subjects taught: Digital Sculpture, 3D Modeling, Applied Technologies, Industrial Design, and Digital Techniques for Fine Arts.
     Final Degree Project Supervision: Directed over 20 theses on product design, virtual reality, 3D modeling, furniture design, and digital           environments.
     Specialized Seminars: 3D Fashion Design and Virtual Runway Creation" using CLO 3D to promote sustainability in digital fashion. Workshops integrating AI and digital tools into creative processes. Interdisciplinary projects: Combining art, technology, and sustainability with tools like Unreal Engine and Adobe Aero. Developed educational resources focused on practical use of emerging technologies to foster technical skills and creativity.
     Art Direction / Creative Brand Consultant
Freelance and Collaborations | 2018 - Present
     Designed visual identities and branding strategies for companies in sectors such as technology and sustainability.
Highlighted Projects:
     Synfos (2024):
     Created a full branding strategy for a consultancy targeting SMEs and startups. The project included the design of logos, corporate materials, identity guidelines, and promotional content to establish a professional and approachable brand presence.
     SolidCoffee (2024):
     Designed the branding and packaging for a premium coffee company. Delivered the brand manual, logo, digital content, and promotional audiovisual materials focused on quality and freshness.
     Urban Paws (2024):
     Created the brand identity for a pet accessories company, including the visual identity manual, logo, packaging design, and web advertising content. The branding combined sustainability and modernity to appeal to a discerning audience.
     BestCitiesToInvest (2023):
     Developed the brand identity manual for a public organization specializing in urban investment. The project positioned the company as a leader in its sector by delivering a comprehensive visual identity, including advertising content for the web, banners, audiovisual materials, and logo design.
     Underwater (2023):
     Crafted the visual identity for a marine conservation initiative, producing a logo, branding guidelines, banners, and digital content emphasizing sustainability and marine preservation.
     Alyna Capital (2022):
     Designed the corporate identity manual for a financial company, highlighting trust and modernity. Delivered a cohesive package including the logo, web advertising content, banners, and audiovisual marketing assets.
     Chilanga Banda (2019):
     Designed the logo, menu, and packaging for a vibrant Mexican-themed restaurant. Combined modern aesthetics with traditional elements to create a contemporary and culturally rich brand identity.
     Lighthouse Journal (2020):
     Developed the branding and identity materials for a contemporary magazine. Delivered logos, editorial designs, banners, and audiovisual assets tailored to its modern and sophisticated readership.

     Collaboration with International Artists
Javier Riera (2018 - Present): Developed 3D content and provided technical supervision for light installations combining geometry and natural environments.Highlighted Works:
     A Geometrical Glow (2018, Parma, Italy): Light installation in Piazza della Pace, emphasizing the relationship between projected geometry and historical architecture.
     Glow Shenzhen Festival (2019, Shenzhen, China): Geometric projections adapted to modern urban landscapes.
     Fête des Lumières (2020, Lyon, France): Geometric projections at Europe's most prestigious light festival.
     LuzMadrid (2022, Madrid, Spain): Created geometric patterns for a cultural event in Madrid.
     Geometría de Paisaje (2023, Asturias, Spain): Artistic interventions in rural landscapes adapted to the terrain's morphology.
Rosa Muñoz (2022 - Present): Created NFTs and light content for cultural events such as LuzMadrid, integrating digital technologies into artistic narratives.
Javier de Juan (2022): Artistic supervision of digital sculptures for an exhibition at Palacio Quintanar, Segovia.

     Research Projects
Hyper-Realistic 3D Reconstruction of the Shroud of Turin 2023 - Present
A project focused on creating a hyper-realistic 3D model of the Christ depicted in the Shroud of Turin.
Goals: Explore transcendence and spirituality in contemporary art using advanced technologies like Maya and Unreal Engine. Faithfully recreate the body in a supine position with rigor mortis based on anatomical, historical, and artistic studies. Investigate how 3D modeling can amplify the perception of the sacred in religious art.
Methodology: Collection of historical data and photogrammetry for creating the base model.  Detailed texturing and high-quality rendering optimized for immersive experiences.

Innovative Pedagogy with Creative Prompts 2024 - Present
Educational research focused on implementing prompt-based methodologies for teaching design and visual arts.
Goals: Develop a p edagogical framework integrating artificial intelligence and interdisciplinary prompts into the creative process. Enhance creativity and logical thinking in design students using digital tools like Stable Diffusion and MidJourney.
Expected Outcomes: A practical guide for prompt application in classrooms. Case studies demonstrating the positive impact of these methodologies on educational innovation.

The Impact of Artificial Intelligence on 3D Modeling 2023 - Present
Study focused on how artificial intelligence is transforming the creative process in 3D modeling.
Key Areas:  Increased efficiency using tools like Runway and Stable Diffusion. Exploration of new forms of generative creativity in digital environments. Analysis of ethical challenges and authorship in AI-created works.
Expected Outcomes: Academic articles on the opportunities and limitations of AI in artistic creation. Proposals for best practices in integrating AI into creative processes.

Creating New Aesthetic Experiences Through Virtual Reality 2022 - 2023
Research on how virtual reality redefines visual narratives in contemporary art.
Focus: Designing immersive environments that amplify the perception of the sublime and transcendental. Using Unreal Engine to create interactive virtual spaces exploring light, scale, and space.
Results: Prototype designs for immersive experiences applicable to artistic exhibitions. Analysis of users' emotional responses to VR-designed environments.

     Conferences and Events
     European Researchers’ Night in Madrid (2024)
3D Fabric Simulation and Virtual Fashion: Participated as an organizer and speaker in an interactive workshop exploring the use of CLO 3D for designing and simulating digital garments. Presented a virtual runway showcasing the impact of digital fashion on sustainability and innovative design.
     I International Congress on Innovative, Sustainable, and Inclusive Teaching in the Age of Artificial Intelligence (DocencIA 2024)
Educational Innovation in Design and Visual Arts Through AI: Delivered a presentation on integrating AI-based tools such as Stable Diffusion and MidJourney into pedagogical processes. Shared practical examples and case study results from implementations in university education.
     V International Congress on Lifelong Learning: Nodos del Conocimiento (2024)
Emerging Paradigms, Social Polarization, and Educational Revisionism: Analyzed educational challenges in the digital era, focusing on technological innovation and the development of digital competencies in visual arts. Presented innovative methodologies applied to interdisciplinary learning.
     CICLS XVI International Congress Latina on Social Communication (2024)
Visual Communication in the Era of Emerging Technology: Presented a talk on how digital technologies, such as virtual reality and artificial intelligence, are transforming visual narratives in contemporary culture. Highlighted examples of artistic projects exploring these intersections.
     IV International Congress on Lifelong Learning: Nodos del Conocimiento (2023)
Innovation, Research, and Transfers in the Age of AIs: Reflected on the impact of artificial intelligence on art and design education.  Proposed a theoretical and practical framework for integrating AI into the teaching of design and 3D modeling.
     Symposium on Digital Technologies and Art (2023)
The Role of Professors in Emerging Technologies: Delivered a presentation on how educators can act as facilitators in the use of advanced digital tools. Shared examples of educational projects integrating Unreal Engine, CLO 3D, and Adobe Aero.

     Publications
     Teaching in the Digital Era: Integrating Technologies, Competencies, and Educational Philosophy. Dykinson, 2024
     Intersections of Art and Philosophy in the Technological Era: Exploring Transcendence Through Digital Media. Dykinson, 2024
     Integrating Artificial Intelligence in Fine Arts and Digital Artistic Education. Dykinson, 2024
     The Impact of Artificial Intelligence on 3D Modeling: Efficiency, Creativity, and Ethical Challenges. Dykinson, 2025
     Creative and Interdisciplinary Prompts: Pedagogical Innovation in Visual Arts Education. Dykinson, 2025
     The Sublime and the Sacred in the Digital Era: Transforming Religious Art Through Virtual Reality. Tirant lo Blanch, 2025

     Awards and Distinctions
     PlayStation Talents Award (2019):
Recognized as the Best Game for the Press for the video game Blackstorm, highlighting originality and visual quality.
     Iberlending Award Finalist (2018):
Acknowledged for an outstanding artistic project with an innovative and creative approach.

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